
UX & XR Designer creating
user-centred experiences at
the intersection of technology

I am an interdisciplinary UX designer with a diverse background in digital arts, XR, and interaction design across mobile and web platforms. Holding an MA in Digital Media: Production from University College London (UCL), I specialise in combining critical thinking with creative practice to address complex design challenges across technology, user needs, and business goals.
During my time at Tencent, I served as the Lead Interaction Designer for its proprietary VR headset. I was responsible for designing the core user experience, including interface and spatial UI, avatar embodiment, and multimodal input systems based on hand-tracking technology. Previously at Black Shark, I worked as a Senior UX Designer, leading feature optimisation for mobile gaming experiences. I also developed early prototypes for a collaborative VR launcher with Tencent. This collaboration led to my invitation to join Tencent’s XR team and continue advancing the project.
Proficient in tools such as Figma, Unity, Oculus Developer Hub, WordPress, Shopify, and Xcode, I manage end-to-end design workflows and integrate AI tools like ChatGPT to elevate UX research, content creation, and cross-functional collaboration. My goal is to create digital experiences that are human-centred, culturally aware, and emotionally engaging.